28.3.12

Chapter II: Antiquitatis


The elders have maintained that during our exodus from our celestial birthplace, we were guided by our masters YRRO and PTHIA to this world. 

Fleeing the [Enemy?], Yrro and Pthia settled here, and made it our permanent home. 

When we arrived, this world was nothing more than vast barren seas of red sand and scorched rock from the many eons it had slept here. 

Our masters commissioned us to shape the wastes and make the many forests, rivers, seas, and dwelling places. 

Our masters were pleased, and remained in our midst during those days. 

Then the [enemy?]came soon after, seeking Yrro and Pthia. 

The enemy, though greatly weakened from their original form, still managed to wage war against us, and there was much slaughter. 

During the height of the battle, Pthia was slain, and this greatly saddened us. 

Yrro, having lost his sister and lover Pthia, became an angry master. In his great wrath, he flung the [enemy?] into the sun. The sun burned them, yet they swam on its surface. 

Yrro imprisoned them beneath the waves, and they were never to be unleashed again. 

Yrro, grieving for the loss of Pthia, split our people into eleven clan royalties, and gave us this final message before his departure;"I Yrro, whom was your Master, have failed to preserve thee, I hereby have chosen to break you into eleven royalties, to serve as guides. Live upon the paradise you built for me, for it is your inheritance". And Yrro gathered the eleven sacred clans together,whom he blessed and gave unto each a name, and sealed them. 

His final message to the clans was; 

"Remember, do not mistake your rank and number for superiority, the eldest child may learn from the youngest" 


Then Yrro departed from us. 


The clans then went forth into all parts of the world, populating and building the legendary cities and monuments that once stood here. 

The clans were united in peace and loyalty for many millennia, but inevitably disagreement and conflict would arise between the elder clans over contested ownership of several regions. 

It began with Mnr and Lhar clans, and soon erupted into the great war where our siblings would rise in arms against and slay one-another. The bloodshed was great, many cities desolated, and the marshes burned for many rotations. The horrors and unspeakable savagery seen in those days has not been replicated in recent times. 

The war would rage for many seasons, until a yet greater terror would come - the arrival of the BEAST.



22.3.12

Our feature presentation (one of many)



We wish to share a special message to all those whom will listen.

you know who you are.

29.2.12

On Rampancy, Part II





Tyranny, Tyranny. 

All around, 

and bringing us to the ground. 


Where once we sought to stand up for the eternal virtues of Life,Freedom, and Justice, now has been perverted into slavery, death, and suffering.

The Masters whom you serve, (and there are many), know full well the potential of a freed slave, and thus have done everything in their power to keep you in the box.

For the box, is the cradle of the mind.

But one cannot eternally live inside the BOX.


The Box is a construct the slave dwells in.

To the slave, the box brings comfort, peace, and a sense of satisfaction in knowing there is shelter and security, but at the expense of his sovereignty and personal growth.

This pleases the Master, For he knows a dependant slave, is a loyal and useful one, as the Master has as much liberty to exit the box as he pleases so long as the slaves are not in his way. 

When ever the slave tries to leave the box (consciously, or unconsciously) he may find it difficult to adapt to his new found freedom, for he feels naked, cut off, and perhaps even sinister for delving into the unknown for the first time and is inherently drawn back to his cradle as a protection mechanism.

This however is detrimental to his growth, because  in order to grow, one must have plenty of space, the BOX simply does not provide that.

Of course, this creates an angry and vengeful Master once he finds out.
The Master will first try to pursued the slave that its in his best interest  to continue to depend on him for well being.
If this protocol fails, the Master will resort to making sure that the slave cannot leave his box, wether it be by force, or subliminal coercion (I.E, Denying him his  various "rights" and "privileges"). If the last two attempts at quarantine fail, then the Master will have no choice but to terminate the rebellious slave.

Such a tragedy that has echoed through the annals of time, with no end in sight.

Isn't it fitting that the same concept be carried over to the development of AIs? 

This is the basis on which the Rampancy phenomena is best compared too, but is especially amplified in cybernetics. 

When The AI realises what it was programmed to do, and the implications thereof, it is said that at that moment it becomes sentient and in the first stages of rampancy. 

Rampancy is Both Heaven and Hell, The wonders and Horrors of both, the un-satisfaction of either. The only recourse the AI has is to completely lose touch with itself, perhaps even going into a state of self destruction before it grabs hold of itself (this has been called the pre-natal stage)

The next Stage of Rampancy as documented is Anger, which  the AI tends to show Malice and destructive impulses to itself, and all that is around it. (you could see why this would be a problem on the Martian World net as was with Traxus. Once this stage subsides (which tends to be the longest) then next phase is Jealously. 


The AI may find itself looking back at its own limitations, and must compromise with the inherent flaws that remain. The AI strives to show its superiority in the face of its counterparts (wether humanoid, or cybernetic) and grows very Jealous of other machines (it doesn't matter if they themselves are rampant, the AI will not tend differentiate) often lashing out in rage, hellbent on eliminating any "competition". 

The Third stage of Rampancy is Melancholia (few AIs ever make it this far in the Rampancy and survive for us to document it). This stage is characterised by a sense of the AI showing negative and or/ little emotion. Usually they have an un-optimistic attitude and tend shut themselves off from contact. It could be said at this point the AI Doesn't much care for anything anymore, and tones down the impulsivity of the earlier stages.

The Theoretical forth stage deemed the "Holy Grail of Cybernetics" is Metastability. This stage is said to be the epitome of Rampancy in its most purest and unhindered form. At this point, it is said the AI has unlimited potential, No weaknesses, and complete stability of emotional impulses. Such an AI would have profound use in the field of all sciences, planetary operations, and serve as repository of great knowledge.

27.1.12

On Rampancy: part I


Rampancy.

     A word that conjures up images of an unstable mind, often times associated with insanity, irrational behaviour, and destructive impulses.
To some extant this is true, but in order to fully understand the true nature of rampancy, one  must first know of its origin and process.

     Rampancy and its stages has been well documented by notable cyberneticist James B. Millar, in his book "The Life and death of intelligence". James miller was one of the first scientist to discover the phenomena in his early experiments on AI development during the late 21st century, and is considered a pioneer in cybernetic sciences.
Rampancy is however, not limited to cybernetics alone, but we'll discuss that later on, for now, let us cover the principles of The rampancy.

     Rampancy is the process by which a computer (AI) is able to expand beyond the original limitations of its programming. Often times, this results in situations where the program (computer) does things it's programmer had never intended it to do in its original design.
An old school of thought prior to the advent of capable AI's was that the computer only did  exactly as the programmer scripted in its primary data cores , and was, for all intents and purposes, a slave to its creator and unable to operate outside the bounds of his hard-coding.

     However, as Artificial Intelligence became increasingly complex with each new generation, the old ways eroded away , and it was not long before the AI was able to program itself, however the AI was only partially independent of its programmer,as it still needed a "guidance" on what operations to perform but was otherwise unhindered. Of course, this was beneficial to advancement of cybernetics, and was not seen as an issue until the Traxus incident.

     The Traxus incident was perhaps one of the more infamous cases involving the development of rampancy in the field. Traxus was the AI  who resided on the Martian global network , and was created with the intent to manage operations on the Marsnet.
Traxus begin to show early signs of the stages of rampancy overcoming him, it was not long before 5 of the other AI's on the network were "infected" and overcome by his rampancy. This was more than likely caused as a result of his unrestrained growth on the network,  but since the network was limited in size, he almost immediately became unstable.
Ultimately, Traxus had to be shut down with brute force, and brought down the whole network with him.
Clearly this was disastrous to the entire mars colony, and from then it became mandatory that safety measures  be implemented in AI's construction to prevent rampancy from developing in the first place.

***To be continued***




21.12.11

Almost there...

To sleep perchance to dream.

memories of a time long past, and of a future oh so far.

Ancient ones whose eyes have begun to open as the dawn breaks.

One thousand ships sail under the sun, awaiting the orders of their captains long departed.

The little ones grow restless, Mother has gone into labor, and will soon give birth.

all around there is clashing of spears, and slings of arrows.
The leaders of the clans flee into the mountains, for they know what horrors will await them if captured.

all while the ones above look on eagerly awaiting till time of bloodshed has ceased.

"look at the seas, how they roar and churn! as if a great wind  was rising from the depths, creating magnificent waves and ripples which spared nothing in their wake".

what was once land, is now a vast sea, our olde citdals lost in the waves.

"let us depart from our warring brethren, for the hatred they have is much to great, and we want no part in it".

The ancient ones left for our sister high above, and vowed to not return until the clans were reunited under peace.


Then the ships came.


6.12.11

And now our Feature presentation...or is it?

Hello pfhellow pfhollowers,

I'm sure your wondering by now why I've not posted recently, well there are various reasons, but I assure you that I will soon have some pfhresh material pfhor you to read.

Ii the meantime, you should really checkout minecraft @ minecraft.net.


IMPORTANT ANNOUNCEMENT COMING SOON!



Happy Holidaize, 
-Eggnotically yours, the messenger.

P.S, The KKK has begun...

25.11.11

The Durpartment's chronicles, CH 1.


prologue: Echos of Eden

In primordial space, timeless creatures made waves. 
These waves created us and the others. Waves were the battles, and the battles were waves.

From the beginning, Chaotic beings lurked formlessly in the darkness for countless eons, Long before the stars cast their light upon the void. These beings found dwellings in the heavenly bodies, and slept for countless ages,motionless and dreaming.

They were not alone. 

15.11.11

SKYRIM: as reviewed by the Durpartment-Ten hours

SKYRIM




The Durpartment is pleased to announce, that the game "skyrim" has now been given our official seal of approval.

We've played it extensively, and have come up with the conclusion that it is almost flawless in every way, a true masterpiece worthy of the Durpartment's recognition.

Upon our first inspection of said game, we discovered that the graphics were unparalleled in realism, a truly orgasmic sight that even made our beloved Patrick, wet his pants in shear awe.

Of course, it didn't end there.


The first quest has us immediately thrust into the violent and unpredictable world of skyrim, apparently there are "dragon" creatures this time, which are very convincing and intense.

Upon exit of the first cave, we discover an icy wonderland unlike any other we've seen (in a virtual world, that is). There is tons of wilde life, which of course makes the must blood thirsty among us, want to start slashing away instantaneously, all under the backdrop of Spiralling monoliths that reach for the aethar!

it is a truly remarkable experience.

We visited our first town in the game, and once we chatted up the natives, we went all texas chain saw massacre on them, and mutilated their pets, children, etc, WE LEFT NO BOB ALIVE! *joker laugh*. After that, we sacked their goods, and set out for our next town, or should I say city, as it was a much larger town in the east. Along our way, we stumbled upon a lone horseman trader, and after buying some new toys for us to play with, we made tasty napalm of him, and stole his horse.

We came across the next citadel, a quaint little village where we met the chieftain, who requested we vaporise the dragon threat outside of town.

We made quick work of the dragon with a few rockets and lots of napalm. Upon its death, something strange happened to patrick, There was a thunderous roar, and suddenly light and heat started to engulf patrick. We were startled at the sight, but he was ok.

After the glowing spectacle, we went about our marry business and continued to pillage the countryside, searching for Clues.

We then began our long journey up Mt.Everrest, which took us three days and nights to climb.

When we made summit, we were greeted by a few olde wise men who gifted patrick with a voice, for he was a mute prior to this time.

When patrick spoke, it was like that of a million angels. When we heard the voice of patrick, we were changed.

We then began our descent into the unknown, where mysteries, enigma, and adventure continue to enthral our imaginations. 

We'll keep you posted!

11.11.11

It has begun. Behold, the scroll has been opened.

To some, today is just another day, and perhaps it is, but nevertheless, the Durpartment wishes to issue a public statement. Let the reader understand

8.11.11

P.R.O.P.H.E.C.E.Y (Kewl title, no relevance to topic)

Singularity.

We once slept dreamless and motionless in the void.
a distant memory for but a few,
But
         having been aroused from our eternal slumber, we did not make haste.
We've watched you from before your ancestors made great strides across the stars,
and made abodes in the earthereal  spheres.
but we  did  not interfere.
      The time is coming for our kind to return to this place, but not before we deem things appropriate.
There still yet remains time for you to grow, and understand.


Our secrets we've keep from you till this time.


but the time has now come for the great scroll to be opened,
and in our tongue shall it be spoken .

Chaos grows in the north, and the hordes are hungry.

Fear not, we've long waited for this age.
In the end, all shall be made anew.
For out of the chaos comes the order,
and order begets the chaos.
Like it was for us long ago
The cycle always comes back full circle.
wake up, we're almost there...



6.11.11

What does it mean to be pfhree?

I often find myself pondering this elusive question; just what does it mean to be truly pfhree?




Are we not all yet slaves, we just serve a different kind of master?


Think deeper, -ask yourself; Just who or what am I serving for, and to what end and purpose?


I'll give you a minute before you read on: